Tapzy
Changelog
Latest version: 1.0.0 · 12 October 2026
1.0.0
New
- Four game modes: Easy (30 s, 5×6, static), Medium (20 s, 6×7, tiles swap positions from phase 6), Hard (10 s, 6×7, with a carousel that hides after a few seconds) and Tapzy Bonus (tile regeneration and special items).
- Sequence engine with figure chains, distractors and progressive difficulty: sequences get longer and the board holds up to 42 tiles.
- Special items in Tapzy Bonus: 💣 bomb, ⏱️ pocket watch (+5 s) and 🌟 star (+1 power-up).
- Power-ups ❄️ Freeze and 🧲 Magnet, expandable with rewarded ads.
- HUD with lives, time and score, a sequence bar (carousel) and a critical-time warning.
- Scoring system with streaks and a bonus for each completed phase.
- 223 vector figures × 34 palettes, with balanced color distribution and contrast rules to avoid visual clones.
- Per-mode stats: best score, longest streak, games played and total time.
- 10 languages with automatic detection: Spanish, English, German, French, Italian, Japanese, Dutch, Polish, Portuguese and Chinese.
- Sound and vibration settings, with first-launch onboarding and a tutorial on mechanics and modes.
- Rewarded ads (AdMob) for an extra life and power-ups, with UMP (GDPR) consent.
Improved
- Progressive difficulty by phase, with longer sequences and fuller boards as you advance.
- Color distribution via shuffled bags: no single color dominates the board.
- The timer pauses during rewarded ads.
- Bonus mode softens power-ups: watches and stars appear less often over time so the run is not broken.
Fixed
- Identical tiles are cleared and refreshed at the same time.
- Tapzy Bonus with no repeated colors: 8 palettes added (26→34) and the refresh always picks a color not already on the board, so the 30 tiles keep distinct colors even in long runs.
- Bombs are camouflaged: they change color with the board and lose their glow.
- Fixed a malformed color in the "Dark" palette.
